Tabletop Tuesday — Story Engine, or “What to do when your idea well dries up before a session” (part two)

The cards we drew last week that got us our setting. Last week, I talked about how when the RPG narrator inspiration runs dry, I tend to dive into pre-published adventures as a first go-to, but how when I'm just feeling stuck, I have two handy tools at hand. The first, the Deck of Worlds, … Continue reading Tabletop Tuesday — Story Engine, or “What to do when your idea well dries up before a session” (part two)

Tabletop Tuesday — Deck of Worlds, or “What to do when your idea well dries up before a session.”

Right now, I'm narrating three campaigns, though one of them is in a holding pattern. I'll be running a Mutants & Masterminds one-shot for an upcoming charity play (check out Bag of Giving, by the way), and I've got two Star Trek Adventures campaigns ongoing, like I mentioned last week. And while I'm generally Mr. … Continue reading Tabletop Tuesday — Deck of Worlds, or “What to do when your idea well dries up before a session.”