Tabletop Tuesday — Preprinted Adventures (or, “Store-bought is fine!”)

Yesterday, I got to play my first ever Pathfinder 2e game. I picked up a Pathfinder bundle aeons ago, but never really looked at it since although we were going to play Pathfinder next (this was after a years-long 3.5 edition campaign wrapped up), about half the gaming group had children and if that, as … Continue reading Tabletop Tuesday — Preprinted Adventures (or, “Store-bought is fine!”)

Tabletop Tuesday — Frosthaven Arrives! (Or, “It all fits back in the box!”)

It's here! Okay, so it will be a surprise to absolutely no one that when Frosthaven arrived, I did a squee. I'm fairly certain, in fact, that the squee was so intense it knocked squirrels from the trees and made the dog flee the room. Then I tried to lift the box from my front … Continue reading Tabletop Tuesday — Frosthaven Arrives! (Or, “It all fits back in the box!”)

Tabletop Tuesday — Bag of Giving presents: Mutants & Masterminds

Hey all! Something really special today for my Tabletop post, and that's a video live play of Mutants & Masterminds, from Green Ronin Publishing. The session was arranged by Bag of Giving, which is an awesome wee idea put together by Brandon Crilly and Michael R. Underwood that puts together authors and other creative types … Continue reading Tabletop Tuesday — Bag of Giving presents: Mutants & Masterminds

Tabletop Tuesday — Gloomhaven: Jaws of the Lion and Forgotten Circles

I've already sung the praises of Gloomhaven, but I thought today I'd take the opportunity to discuss the two current expansions—the third expansion, Frosthaven, arrived yesterday!—because our gaming group's experience with them was quite varied, and we just finished up our journey through Jaws of the Lion. Wrong Order, Dude First, I should point out … Continue reading Tabletop Tuesday — Gloomhaven: Jaws of the Lion and Forgotten Circles

Tabletop Tuesday — Story Engine, or “What to do when your idea well dries up before a session” (part two)

The cards we drew last week that got us our setting. Last week, I talked about how when the RPG narrator inspiration runs dry, I tend to dive into pre-published adventures as a first go-to, but how when I'm just feeling stuck, I have two handy tools at hand. The first, the Deck of Worlds, … Continue reading Tabletop Tuesday — Story Engine, or “What to do when your idea well dries up before a session” (part two)